Lucid Spirit Dream Game

Arrival
Episode 1

As two young college students went off to go camping in the Appalachian Mountains, they were suddenly hit with a magical slumber. Awakening in an anime high school, they quickly found themselves with magical masters who had summoned them, Karen Angouelmé, Tahara Ryutaro, and Oshima Aki. The two men, Kyle and Casey, also found that they had been imbued with the spirits of great heroes, Ichigo Kurosaki and Ivar The Boneless, and were imbued with all of their abilities. As the last magical master, Tahara, attempted to summon two spirits at once, a random student, Iroh Yamaguchi, was imbued with the spirit of Shil Patel, another college student, and Kyle and Casey’s friend from the real world. After going shopping, buying clothes, and convincing the principal that Casey should teach biology at the school, Akamatsu Academy, the group traveled into The Spiritual Realm, delving into the land of Osheagara, the Demon Realm. Learning of a demon boy who wished to defect from the demon lords to the side of light, the party traveled to the castle where the demon had been imprisoned and was guarded by a horde of orcs. Creating a diversion with illusions and then blowing up the main gate with a chemical bomb, Casey was able to find his way into the dungeon and magically charm his way to the demon boy and rescue him.

Leaving the demon boy with the holy Seraphs of Morriyah, the Holy City which stood at the gate between the Holy Land and Osheagara, the party returned to Akamatsu Academy, Kyle took Karen out for an Italian dinner, but finding the food less than satisfactory, he made her some Italian food at home.

After she left, Casey and Kyle discussed the merits and shortcomings of living in an anime world and then turned in for the night.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.